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I ebb, It flows (series)

I created an applet in Processing that draws based on user input(mouse position) and a perlin noise method.  The way the applet works is that the user has two extremes within to work with, one is letting the code draw 100% from the output of a pseudo random perlin algorithm and the other extreme is letting the applet draw a straight line in a direction defined by the mouse position(...like steering).  So mouse position controls two things, direction and amount of intervention by the code.  This give the artist(user) just enough freedom to use the code to create a composition that is a product of his intuitiveness and coding artistry.

This applet also embodies another issue that is of interest to me which is the output to a piece of analog traditional artwork.  It is not enough for me personally to create something that solely exist within the digital realm.  This topic is an issue in my architectural work as well where there has to be a tangible output such as a building.  The work has to have a tangible product, in this case I have limited myself to a four screen vector based (infinite resolution and no "dots") silk screen print.  This limits the applet to creating no more than four colors when its being run.  I also had to go about a certain way so the drawing was actually made of geometry and not colored pixels so I could output it to a pdf.  I then added a few other touches such as line weight ratios etc....  I then used Illustrator to prepare the artwork specifically needed to create the silk screens.  The art of silk-screening is another topic entirely.




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Information vs. Organization

This work aims to create a computational piece of intelligence in the form of a parametric definition in a 3d software such as Rhino and use it to create a complex drawing to be output as a vector based piece of artwork that can be output using an analog method such as traditional screen printing.

In this piece, I created a parametric definition with Grasshopper and Rhino which took the color value of a specified pixel and created and scaled a circle based on that information.  I built a few different parameters in the parametric definition such as: amount in the x and y, min and max of radius, and falloff between instances.  I then used an image of perlin noise I created in Max as the image I wanted to process.  Using my parametric definition I then created 4 different organizations of the same piece of information.


William Craig (USA/S. Korea)

William Craig is an artist and designer currently living in Seoul, South Korea. Will graduated from the Savannah College of Art and Design, Savannah, Georgia in 2003 with a B.Arch. In 2004, after being fed up with the state of Architecture in the South, Will began to work in animation and visualization which opened the door to methods of form making and simulation. The seduction of complexity began. Will studied programming at a community college just prior to attending Columbia University in New York, New York, where he graduated with a Master of Science in Advanced Architecture and Design in 2007. Will then moved to Seoul to work as a designer for Heerim Architects and Planners where he won multiple national and international architecture competitions. In 2009 he founded the Digital Design Research Group at Heerim to research and apply computation and parametric form to Architecture.All the while producing some tangible fine art to satisfy his need for instant gratification.