


Makeshift
Makeshift는 복잡 이론, 생각의 뇌구조에 기반한 네트워크/그래프에 영감을 받아 제작한 인터렉티브 멀티미디어 작품으로, 관객은 작품을 악기처럼 연주하는 등의 상호작용을 할 수 있으며, 관객이 없을 경우 작품은 스스로 피드백 시스템을 사용, 랜덤한 방식으로 영상과, 움직임, 사운드를 생성한다.
By asking the question of the engagement of the composer with computation from a more open-ended philosophical standpoint, it is possible to go beyond conventional notions of instrument, tool, studio, entertaiment-machine and so on, and begin to conceive computation as a medium itself; as much a material as an environment. Generative computation in particular calls for open-ended world of emergent capacity, but also necessarily a material with inherent constraint or grain.
In my current work I am drawing upon graph theories of evolving networks and flows, in part inspired by the complex systematic networks responsible for our own biological development. The discrete nature of a mathematical graph is at the root of computation itself, from grammars to data-flow to neural networks, and yet also permit a pre-linguistic approach to creative becoming. An evolving graph is one in which, at a series of time steps, connections and nodes are added and removed, shifting gradually through a topological space of possibilities. The manner in which the DNA is expressed to determine developmental and metabolic behavior in all species is determined by a similar graph, the genetic regulatory network. From a remarkably small alphabet, placed within a world of complex dynamics, incredibly fascinating forms are produced. In my work, the force that drives these dynamics comes from within the system (feedback) and from outside (such as human participants.)
Computation is already ubiquitous in our lives, but our engagement with it on a daily basis need not be only in a utilitarian mode of efficiency and ease, but also a creative mode of poesis or resistance. My role as composer is to engender this possibility for others to explore.
Graham Wakefield (UK/USA)
Graham Wakefield는 복잡 이론, 시스템 이론, 생물학과 철학의 컴퓨테이셔널 구현으로서의 디지털 멀티미디어 예술 창작 연구를 하고 있다. 웨슬리 스미스와 함께 인터렉티브 멀티미디어 제작 오픈 소프트웨어 LuaAV의 공동 저자이며 MAX/MSP 회사인 Cycling ‘74의 소프트웨어 개발자, 컨설턴트로도 일하고 있다. ICMC, ISEA를 비롯한 국제 전자예술관련 컨퍼런스에서 작품과 논문 발표를 활발히 해오고 있다.
Graham Wakefield is currently exploring the creation of digital music and art through the computational embodiment of emergent complexity, systems biology and bio-inspired philosophy. He is currently a Ph.D. student of Media Arts and Technology at the University of California Santa Barbara, where he previously attained an Master of Science. He graduated with a Master in Music (Composition) from Goldsmiths College, University of London and with a Bachelors in Philosophy from the University of Warwick. His is currently employed by Cycling '74 as a software developer for Max/MSP and also currently works as a graduate researcher for the Allosphere (a spherical immersive environment in the California NanoSystems Institute) where he is codeveloping the cross-platform, open-source multimedia framework LuaAV and also producing interactive immersive environments of art/science research. Graham's many compositions and installations have been performed, presented or exhibited at international events including ICMC and ISEA, and he has a number of publications in international conference proceedings and journals of computer science.
http://www.grahamwakefield.net






